Wednesday 25 November 2009

Natural Reaction



Makes sense, I wouldn't want to get up at that time either

Oh, a little light bulb that blinks



The alarm is going off, Glen better get up, lazy git

A clock!


Horrible time of day, poor Glen.

Wonder how he'll react, find out soon.

Wednesday 18 November 2009

NEW POST!!!

Hey all, no I've not disappeared and no I've not stopped working. You'll be pleased to hear that the reason for my lack of updates is because I've mainly been rigging and skinning both Frank and Glen. Posting pictures of that process would have gave a rough idea on how frustrating this process was but alas, its done.

Since I last posted I had my Crit week, which once again went well and now it is out of the way I can focus on getting on with everything now.

Last Friday we had a meeting with Tern TV on the shiny 2nd floor at Abertay. Now normally I'm not a huge fan of meetings but this one was a good 'un. We got divided up into different art departments with my focus being to create the VINE environment from "But n Ben a-go-go." To keep everyone up to speed, the VINE is effectively like The Matrix/Tron where the users plug in to a machine. People enter the VINE for different reasons be they good (going on holiday) or bad (fugitive on the run inside VINE).
Anyhoo, safe to say, I'm happy with what I've been allocated and as a start here's a quick logo concept I put together. Hope you like it.

Sunday 8 November 2009

Adv Interatction - Character


Here's the start of my character for my run/chase/escape game.

Let's call him Frank, with a jawline like that, Frank fits.

The camera will be behind him in the actual game so his face doesnt matter a whole lot, just nice to know he has one.

Started skinning him earlier, once thats done, I'll cut poses of him out of pieces of wall that will come towards for the "Hole in The Wall" part of the game.

If you don't know what Hole in the Wall is, have a gander at this

Glen with added vest


Glen wearing his work vest, nuff said.

The headless body is for when he's just wandering round the house (naked?)

Quick Tern Sketch

Wanted to show a quick sketch I did for the Tern TV idea. Met with them last Friday and safe to say we're all pretty excited about this project.

The project will see us working on a game idea based on the book "But'n'Ben A-Go-Go" by Matthew Fitt. For more info on the book click here.

The jist of the book is that in the year 2090, after global warming has caused "God's Flood" one of the last places to be above water is the Highlands of Scotland, now known as the "Drylands."
The Senga virus (similar to HIV) is running rampant but the only cure is to find the person who infected you and get some of their DNA. The characters that hunt this bounty are known as "blood lawyers" of whom we will be basing the game around.

Based on some of the concept art I've seen from others in the group and the general feel of the book I'm hoping we're going to go for quite a dark feel to the game, something I would love to work on.

I'll let y'all know how it goes

Thursday 5 November 2009

Glen's house



Thought I'd throw out a few more renders, first one here is obviously of Glen's gargantuan TV, one of the many reasons he doesn't want to go to work.







This is where Glen has his business meetings before work, where he y'kno, takes care of business.






And this is the start of his kitchen renovation, looking quite bare at the moment but will flesh out over the next few days.





If you're anything like myself you're getting bored of all the grey so I'm gona start texturing them over the next few days as well, give them a bit more life. That and model some more props for each room.

Til then, cya.

Tuesday 3 November 2009

Glen's Bedroom


As the title suggests, this is Glen's room, where he gets his sleep on obviously.

Working on the bathroom just now and just going to work my way through a list of props he's going to use in the animation.