Tuesday 27 October 2009

Tern TV

Last Friday I was offered a spot working with Tern TV, a spot I initally thought I had lost. Thanks to a recommendation from one of my tutors I've now been given the opportunity to work with an actual company which pure and simply, is a damn exciting prospect.

This unfortunately means that I'll be departing the Nuclear Pumpkin team and their sweet game idea Protoverse. For the timebeing I'm going to carry on helping the group however I can until they can get another replacement artist.

In an ideal world I would have loved to work on both projects but I feel that if I dont take advantage of this opportunity at Tern it would be a choice I would regret. Where else than in uni are going to get a chance to work with an actual company.

Here's to hopefully the start of something awesome.

Glen - Mesh Modelled


Got Glen finished today, or at least the start of the finish anyway. I'm going to round off his head more, see how the face holds up with the blend shapes and obviously UV map the poor fella as well.

Also got a first attempt at the first level of Protoverse (the title of the game with Nuclear Pumpkin) but I'll put that up once I've had my meeting with the group tomorrow.

Thursday 22 October 2009

New content incoming...

Just because there've been no posts doesn't mean there's been a lack of work going on (im convincing myself here too).

Updates since last post:
  • I've nearly completed my 3D model of Glen using Maya 2008 with only the head left to model (will have pics over the weekend). Going to begin rigging him this weekend too.
  • Managed to hone my overall story for Glen today in my Screenwriting class, happy with where its going
  • Game idea with the Nuclear Pumpkin fellas is coming along well, liking the pace we're going at and that we are actualy making progress.
  • Pitched my run/chase/escape game to one of my lecturer's this week who gave me some helpful feedback and came up with a cool suggestion for the game. Going to speak to the coding lecturer to see if he predicts any hiccups I might come across.
  • Pitch week went well, had a really good laid-back group with good feedback from everyone. The new process was an improvement on last year I reckon.
  • Went along to a BBC pitch for Prototype this afternoon and was surprised at how interesting it seemed. I think we might get a chance to take part in their brainstorming fortnights, even if we are working in a group for something else as well, which would be a good opportunity for some insight into how the industry works.
Anyways, that's all for now. Time to catch up on some sleep, and next week there will be renders

Monday 12 October 2009

Nuclear Pumpkin


Here's a quick sketch of where I'm thinking of going with the logo for our Personal Project.

The name of our team is, wait for it: Nuclear Pumpkin (so cool).

Click to enlarge.

Sunday 11 October 2009

Pitch Week

Got a few things together for my Pitch Week at uni.


Advanced Interaction - I'm thinking of creating a 3D run/chase/escape game so spent the day throwing this concept together (left).






Advanced Visualisation - Here's Glen, an alien who hates his job at his local supermarket but has to do it everyday. Going to write a script for this in my Screenwriting class and then animate it for Adv-Vis.

Welcome

It's official, I'm now going to start blogging as well.

Where my social networks are about me, my blog will be based more around any projects I'm working on, be they for university or just for the fun of it.

Time to shutup and get on with it.